PUBG Corp. increases the server tick rate to 60 Hertz in PUBG PC Update #14

In order to improve the performance of the PC version of PLAYERUNKNOWN’S BATTLEGROUNDS, PUBG Corp. increased the server tick rate to 60 Hertz.
The server tick rate is essentially how long it takes the server to send information to players, namely player and object positioning. A tick rate of 60 Hertz effectively means that the server can send packets of data 60 times per second. A higher tick rate generally results in smoother and more accurate performance between players.
Since PUBG has 100 players going head-to-head in a massive free-for-all, a higher tick rate should help desync significantly. One of the biggest issues that emerged after Update #12, widespread de-sync and framerate drops, has caused frustration among the player base.
PUBG Corp. has promised to make fixing the issues causing desyncing a top priority, and Update #14’s changes focus on optimizations. Update #14 also added a new anti-cheat system and radically changed how grenades work in the game.
Cover photo courtesy of PUBG Corp.
https://www.dbltap.com/posts/6075397-pubg-corp-increases-server-tick-rate-to-60-hertz-in-pubg-pc-update-14?utm_source=RSS PUBG Corp. increases the server tick rate to 60 Hertz in PUBG PC Update #14