The developers of Silent Hill 2 Remake fear that the game will be less scary

With Silent Hill 2 set to be revived on modern consoles, fans have expressed concerns that updated graphics and environments could make the game feel less scary.

In an interview with IGN, Silent Hill series producer Motoi Okamoto and Silent Hill 2 concept artist Masahiro Ito discuss how they plan to ensure the Silent Hill 2 remake retains the iconic horror atmosphere of the original game.

With more and more AAA releases focusing on 4K graphics, many have expressed concerns that the upcoming game’s graphics will be too beautiful to be truly spooky.

When asked how they will faithfully recreate the atmosphere of the original, Okamoto said, “I think there were places in the original where players used their imaginations to compensate for the graphical limitations of the time.

However, I hope they take a good look at all the finished visuals of the remake. Bloober Team is excellent at recreating the atmosphere of the original, so I think you can feel its horror even more than the original by walking through the game with a controller in your hands.”

The remake is being developed by Polish studio Bloober Team, best known for Layers of Fear and The Medium, working closely with publisher Konami. It’s the first major entry into the franchise since 2012’s Silent Hill: Downpour. The first look trailer gave fans a glimpse of some of the upcoming gameplay and design elements heading into the remake, including a new About -the-shoulder” third-person perspective.

“There’s the problem of everything getting a step brighter and spoiling the fear of the dark, a problem that often crops up not just for this remake but since the PS4 era in general,” Ito said.

“I don’t know at this point how fans will ultimately react to this issue once the remake is finished and released. If the fans can play it and enjoy the gaming experience in a very different way than the original, I think that’s a positive outcome as well. Part of me wants players to wait for the remake to release and not worry too much about it.”

Okamoto concluded, “The fear that players projected with their imaginations onto the dark screens of the original has been replaced with fears they can actually walk through and experience on a big 4K screen. I hope they will play the game themselves and see that there is a kind of fear that can only be experienced in such a detailed world. That’s what 4K graphics and the PS5 are for. We really want you to enjoy the 4K streets of Silent Hill 2.” The developers of Silent Hill 2 Remake fear that the game will be less scary

Greg Norman

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