The developers of the Callisto protocol skipped the credits

Some former Striking Distance employees were reportedly left off the credits of The Callisto Protocol despite making a “good contribution” to the game.

As GamesIndustry.biz reports, about 20 former employees of Striking Distance Studios from various departments were left out of the game’s credits. The outlet said it spoke to five former employees, while the rest came from additional sources.

A source said: “I made a good contribution and worked on it [a length of time]. It sucks just not being there.”

The report highlights that the practice is not uncommon for developers to leave a project before it’s completed, although a source claims no such policy has been communicated to the studio’s staff.

The sources state that those omitted from the credits were key employees, including senior developers and leads, who made “significant contributions” to the game’s development. Some had worked with Striking Distance for over a year, others with CEO Glen Schofield at his former studio, Sledgehammer Games.

“I understand if a contractor does a small amount of work for a few months and then quits, but we’re talking about full-time employees who have invested in the title for over a year and have been involved with significant parts of the product,” a source said.

Last year, Schofield came under fire for posting a tweet that appeared to promote crunch culture. The now-deleted tweet highlighted seven-day work weeks, 12-15 hour days and working through breaks.

Schofield later apologized for the tweet, saying, “We value passion and creativity, not long hours.”

The sources concluded that they “had a great time at work [at Stiking Distance]’ and that they ‘had a great relationship with everyone on the team’.

https://www.dbltap.com/posts/the-callisto-protocol-devs-left-out-of-end-credits-01gpe3v3ks1a?utm_source=RSS The developers of the Callisto protocol skipped the credits

Greg Norman

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